Showing posts with label Super Nintendo. Show all posts
Showing posts with label Super Nintendo. Show all posts

Wednesday, November 30, 2011

Final Fantasy: Mystic Quest (SNES)

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Final Fantasy: Mystic Quest or as it is known in Japan “Final Fantasy USA: Mystic Quest” was Square’s response to the lack of interest western audiences had in Role Playing Games at the time (excluding table-top games naturally). This one of a kind game simplified the RPG formulas to such an extent that Square believed any person (read: American) would become hooked on RPG’s. The game itself is fairly lackluster when it comes to story and it’s most commonly noted fact is that the game had an amazing soundtrack which was a wonderful blend of rock and techno. I personally played this game long after I had played games such as Final Fantasy III and Legend of Zelda Link to the Past for the SNES. So to me this game was far from impressive until I took note of the hilarious dialogue and great soundtrack.

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Oh you!

Final Fantasy: Mystic Quest is horribly simplistic and lacks many of the conventions of modern RPG of it’s day. There are no random encounters, fetch quests are fairly simplistic and don’t involve much travel, and you can never truly lose the game. Now what do I mean you can’t “truly lose the game”, well if at any point in time you are defeated in battle you are giving the option to retry the battle with all your stats and items reset to what they were at the start of the battle. With such an option it makes it so that no matter how hard the game gets you are always able to move forward. The game also lets you save anywhere at any time, which is handy and in my opinion an option that all RPG’s should have.

Unlike most RPG’s where you buy your equipment and items in Final Fantasy: Mystic Quest you will find all of you equipment in dungeons aside from a select few, weapons however are mostly given to you by whomever it is that has partnered up with you for whatever dungeon it is you are crawling.

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Then Bomberman stole all of them.

This brings me onto the whole “party” concept in this game, in FFMQ you will only ever have one other person in your party aside from the main character and your party member will always start out at a higher level then you. Unlike your character though who gains experience and levels your party members will remain stagnant. This isn’t a bad thing and is done for a very specific reason, your current party member whenever he/she joins will start out at whatever level it is you will be by the time of the boss fight so if anything the party members stand as a testament to how you should level. Your party members will also always have better stats then you, so you should just accept that fact now.

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She’s only wearing a dress and she had higher defense? :/

All of the towns in the game are very simplistic and in only a few of them are there puzzles which get you a magic book or some cure bottles. For the most part towns are used exclusively for plot related events and for sleeping so you can heal.

Magic in this game operates similar to the “charge” system the first game had where you could use different types of spells a certain number of times before you need to use an ether or go to an inn. Spells are all found through books hidden throughout the land (mostly in dungeons). Interestingly enough many spells have dual purposes and can be used on both enemies and the party, a good example is the spell “Life” which can fully heal or revive a party member, or instantly destroy an undead opponent.

The battle system itself is limited to three options “Battle”, “Run”, and “Control”. Battle does what you would assume it opens a sub menu where you can choose to attack regularly or you can use a spell or item, run allows you to attempt to flee, and control switches the main character from “Manual” to “Auto” (player controlled to computer controlled).

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Damn Centaurs, the fake you out by surrendering then they tell you a riddle to confuse you.

This game has status effects and almost all the enemies in the game can inflict one upon you, so expecting the unexpected is key in battles. Another thing of note is that over the course of a battle as you damage a monster its sprite will change to show you how low its HP is. Generally most monsters have two sprites but more important monsters with high HP can have 3 or more.

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He needed to get some filing done anyway.

Another integral aspect of the game is switching weapons which you can do at any point in time by pressing the shoulder buttons. Each weapon in the game had special characteristics and uses such as the axe which can cut down trees and the bomb which can blow up obstacles. They each have their own unique status effects they can inflict upon an enemy not to mention that some weapons are naturally stronger then others. Though one thing of note about weapons and attacks is that in FFMQ any and all attacks which target more then one opponent divides the damage it would have done amongst all the enemies (i.e. Using a bomb which targets all opponents and there are three of them, it does 300/3 to each monster).

The games dialogue is campy and obviously meant to not be taken seriously, the graphics for the game are slightly less impressive then that of FFII for the SNES but the actual monster sprites I’d say are about the same in uniqueness. The soundtrack is the games most endearing quality and is the main reason for the games cult following. Give it a listen:

Final Fantasy: Mystic Quest was generally considered a failure by many of its early fanbase, yet strangely enough it received average reviews and over time has garnered a much larger fan base from newer gamers and retro gamers. In my opinion this game is not truly meant for someone uninitiated to the world of Role-Playing games but instead is best for those who have been fans for a while and want something unique to change things up. The game is far from perfect as at times the dungeons crawls, just like in any RPG can get tedious, though despite that the game was innovative in how it handles many things (i.e. letting you jump over stuff). I recommend this game to any who are fans of Role-Playing games, or to those who are looking for something different.

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Maybe if he invests it in mutual funds he’ll be able to afford it in fifteen years.

Harvest Moon (SNES)

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Harvest Moon, a game which is shockingly not about harvesting moons but instead is about building up your own successful farm and starting a family. Naturally one would assume that such a concept for a game would fail immediately and slip into the cracks of gaming history as another failure, however Harvest Moon did none of that. Harvest Moon and all the subsequent games in the series which would follow all garner a massive following, this game over the past decade has transformed Natsume a formerly small video game designing and publishing company from making adequate licensed games to producing exclusively Harvest Moon and Harvest Moon spin-off games.

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Serious Farming.

in Harvest Moon you play as a young man who inherits a decrepit farm from a recently departed family member, upon arriving you meet the people of the nearby village and the man who collects the goods you ship, then you adopt a dog. There is no true story to this game and it essentially never ends as once you get married and have a kid the game keeps going on.

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He sure got the raw end of the deal. :/

One of the more interesting aspects of the game is courting system, the courting system is the mathematical system used to determine how much whichever woman you are attempting to woo like or dislike you. Each potential lady in the game has there own set of likes and dislikes and a certain value of increase or decrease to the level in which they like you dependent upon your actions and gifts you give to her.

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Ladies~

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Don't think Harvest Moon is all about the ladies though as the main brunt of the game is operating a successful farm. Unbelievably running a successful farm takes a great deal of time, patience, and stick-to-itiveness. With the games internal world time where every second of real world time is equivalent to a minute, that generally equates to time passing rather quickly so you have to choose your priorities, ladies, or running your farm and getting money (the answer is running your farm). On your farm you are given the option of ranching livestock or farming crops as a way of earning a living on your farm (you can also do both if you so please).

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Like a boss!

Both farming and ranching have their own unique tool sets, many of these tools you start out with and over time more advanced tools become a available that you can purchase. Just like with the ability to purchase better tools you can also purchase additions to your house after collecting a certain amount of wood and money.

If you want to grow any plants you’ll need to purchase them, though that doesn’t under any circumstance mean that you can just purchase any seeds you want, certain seeds are only ever available during certain seasons; the only seed which you can get during any season is grass seed, so any and all other seeds are exclusive to specific seasons. You can also purchase less important items such as food or drinks neither of which you get to keep as they are both instantly consumed by the character.

Harvest Moon has a decent amount of things to do in the game as there are several hidden areas that can only be accessed after a certain point in time, the main element of the gain (i.e. Farming/ranching) are the main draws of the game, and both of which are done remarkably well as plants need to be consistently taken care of in order for them to produce any product, the same can be said for any of the animals you rear as they require both affection, feeding, and milking/egg collecting(?). I personally found that over the course of the entire series you aren’t provided with much in the way of startup money or materials so most of your first couple of weeks will be spent collecting various odds and ends that are laying around the place (i.e. grass, rocks, fish, wood, mushrooms, berries) and shipping them as your main source of income. Some alternatives to farming and ranching can be mining or fishing as they both present themselves as options once you get the right tools.

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Manly Things.

Character interactions aren’t very diverse as many characters who are not potential wives provide little useful dialogue, The most you will get out of the NPC’s will be special events and festivals which happen on specific dates over the course of a year, even then they won’t say much aside from comments on the particular event.

Harvest Moon isn’t the kind of game where graphics really matter, but the game has very nice sprites and the player sprite in particular has a plethora of animations which are all amusing at worst. Harvest Moon has very unobtrusive background music that will fade in and out depending on the time of day at whatever season it currently. In my opinion that is how background music should very well be, unobtrusive and doing nothing more then setting the tone for whatever it is that goes on.

Harvest Moon is essentially a reality sim wherein you play as a Farmer/Rancher and seek to be the best at what it is you do. It’s a very solid game with a great deal of replay value for its intended audience, however Harvest Moon has little to no appeal to those who are not interested in game where the only content is growing plants and raising some cows. I’d also like to point out that the game is far from perfect, once you are married and have your child the game falls into a limbo where you’ve essentially “beaten” the game (though I’ve noticed this is a problem in pretty much all the games though). I’d recommend this game to anyone who is already a fan of the series, or to any person(s) who are fans of more casual games as this game has great pick up and play value. Harvest Moon the first game of the series is by far the purest incarnation and I’d say the only other game to perfectly emulate the formula would be the Gameboy Color games, so if you are interested in a game about farming or ranching I’d suggest giving this game a looksee, or its Gameboy versions as they are fairly similar.

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“It was at that moment upon reaching the summit that I realized, I forgot to water the onions this morning.”

Monday, November 28, 2011

Cyber Monday Sales at Lukie Games!



The biggest sale of the year at Lukie Games - tons of classic games, systems, and accessories at their lowest prices ever! Choose from such classics at Tetris for the Original Nintendo for just $1.99, Super Mario All-Stars for just $13.99 (Super Nintendo version), a new PS2 Controller for just $4.99, and dozens more. These deals are good for today only so don't wait, get your games now!