Showing posts with label Sega Genesis. Show all posts
Showing posts with label Sega Genesis. Show all posts

Monday, November 12, 2012

Normy's Beach Babe-O-Rama (Genesis)

Buy it NOW! If you're man enough...


Anyone who's been following my game reviews up until this point would notice that I really dig the obscure, oddball, under-the-radar, so-bad-they're-awesome types of games. After all, I even recommended Power Piggs of The Dark Age, which by all accounts is a less than perfect platformer with a ridiculously oddball premise. So it shouldn't come as a surprise that I have rented and owned some very goofy games in my time and the Sega Genesis kept me busy with plenty of strange games with off-the-wall plots. So if I tell you that there's actually a Sega Genesis game called "Normy's Beach Babe-O-Rama"; it should not only come as little surprise, but that I've certainly played it before.

Back in 1994, Electronic Arts released Normy's Beach Babe-O-Rama. The premise is this: you play as Normy the beach bum who has to travel through space and time (with the help of your trusty magic suntan lotion - don't ask...) to save all of the hot beach babes from space aliens. Oh, and your beach is going to get turned into a Toxic Waste Dump. In the immortal words of Duke Nukem: "Nobody steals our chicks...and lives!" The game is a standard platformer (that plays much like Bubsy) where you can run, jump, and attack with wacky weapons like a boxing glove mallet, a chicken (I kid you not,) a beaver,  and other crazy items. You travel to different time periods/locales such as BC-era Jersey, Medieval London, and even travel through Hell (with the cutsier, less offensive title of "Heck.")
Get Away From Her, You...err...Mean ol' Aliens.
For a relatively unknown game by small-ish developer Realtime Associates, the graphics are surprisingly good. They fall somewhere between the aforementioned Power Piggs of the Dark Ages (mostly in style,) Awesome Possum, and the Beavis and Butthead games (of which Realtime Associates made the Super NES version!) Funny and fluid animations, colorful characters and great use of shading - this game does a good job of representing the cartoonier graphics the Sega Genesis was known for. The music and sound effects, however, is just a little more lackluster. The intro music is actually well done, but the level songs are a little less developed - just chirpy synth music that kind of gets grating after a while along with the distorted sound effects. Sonic the Hedgehog this ain't. That being said, I've heard a lot worse sound from games with bigger budgets so I'll give it a C+ for effort.
We are the Knights that go - meh?
One of the only main complaints I have with the game outside of the sound is the controls. Sadly, they are a little stiff. The game is far from unplayable, but the controls feel a little slippery/imprecise (ie: Taito's Flintstones/Jetsons games for the NES, the aforementioned Bubsy, etc.) Sometimes you'll swear that you cleared a jump but find yourself just shy of it. The run mechanic sometimes got me into more trouble than it helped, but overall the game is very playable. I actually want to hand it to the developers for their clever weapon choices and the effectiveness of the attack. I often didn't expect my hit to connect against an enemy and it did: which is more than I can say for a lot of other obscure, lower-budget platformers.
Power Pigg? Wrong game, buddy!
This game is basically one part Leisure Suit Larry, two parts Bubsy and a sprinkling of Power Piggs and Green Dog for good measure. The graphics and humor are the high points of this game and I recommend it to anyone who likes slightly obscure and totally bonkers games for the Genesis. The controls and sound are passable but wont wow you - but if you're looking for a fun platformer that doesn't require a lot of upper-level thinking, this is the game for you.
"Come Sail Away! Come Sail Away! Come Sail Away With Me!"

Friday, September 14, 2012

Marvel Land (Genesis)

Buy it now!


I'll be the first to admit, among the reviews that Mike and I have done here - the Sega Genesis has gone pretty unloved. Believe me when I say; it's not for lack of interesting games. The Genesis has a whole slew of lost gems and hidden treasures that need to get dug back up from obscurity and collected. My trouble often is this: "Where do I start?" Sega has had a unique (and often frustrating) knack for repackaging and re-releasing their "greatest hits" in various forms on various systems. For those of you who are younger and fairly unfamiliar with the console, a good place to start is Sonic's Ultimate Genesis Collection for the best "bang for your buck." I'll probably feature a few of those gems from the glory days of Sega in a future blog - but right now, I want to focus on another obscure title that has the look and feel of Sega's former console, the Sega Master System. The game in question? Namco's 1991 port of their 1989 arcade title: Marvel Land.

I have to admit, when I first read the title "Marvel Land" the first thing that popped in my head was that this was another lackluster superhero mash-up game ala Spiderman & X-men. After all, in the early 90's; comic book fever was still rampant and there were plenty of weaksauce superhero games. However, after seeing the cover art and finally diving into the game - I realize the makers meant "Marvel Land" to mean a place that causes awe and amazement.  In this case: the plot revolves around an amusement park called Marvel Land that is being overrun by bad guys since the evil Mole has become king. You (Prince Talmit) have to save the princess (as well as some fairies you meet along the way) and defeat the evil Mole King. Logical? No. Quirky enough to be interesting? Yes.

Plot: Save the princess. Gosh, what a novel plot device!
The gameplay is pretty standard fare if you're used to most platformers. You run around jumping from blocks to Swiss Cake Rolls (or logs...I'm not sure) and try to duck, dodge, jump on, or smash various wacky enemies in a quest to reach the end of the level and smash through a gigantic, impractically placed target. There are warp areas, special items, and various food stuffs that give you points (and enough points will rack you up an extra life or two.) There are four main levels divvied up into stages such as a rollercoaster stage, haunted house, and generic outdoor carnival stages. The enemies in this game are equal parts quirky hallucinations and psychotic fever dreams. You have pigs flying on rockets, geckos with weaponized tongues, and - I kid you not - a dominatrix rose monster.

I really wish I had a wittier caption for this...
The graphics, music, level design, and gameplay are all reminiscent of games made for the Sega Master System. I hypothesize that there might even be a good reason for this. It was originally released as an arcade game in 1989, the same year that the Sega Genesis hit our shores (and only a year or less since the Japanese got the Mega Drive.) Could this port have been originally developed with the Master System in mind, but instead ported over to the Genesis a few years later? After all, a lot of the first few Genesis games were arcade ports such as Altered Beast and Wonder Boy in Monster Land, that had already hit the Master System. That's just my little theory - but it's hard to deny that the look and feel of the game is reminiscent to other arcade ports that had previously hit the Master System. The music is cute (albeit a bit repetitive,) the graphics are colorful and surprisingly faithful to the arcade version, and it is really a blast to play.
Rollercoaster...on drugs! SAY WHAT?!
The only major downsides I can think of are the controls and the difficulty. Overall, the controls are passable enough - but at times can feel a little stiff or clunky. One of the key elements of a platformer depends on precise jumps and well timed maneuvers. In this game, there is too little "wiggle room" for some of the less than stellar controls. Also, while most of the game is fairly easy - there are times when you will get stuck (particularly at boss battles.) For some reason, Japanese programmers seem to LOVE minigames - particularly rock, paper, scissor. I say this only because I have only a few Super Famicom games - and I'll be darned and dipped in chocolate if at least two of them don't feature rock, paper, scissor in some aspect of the game. I know they invented the game - but seriously; it's not fun to anyone over the age of 8. Furthermore, boss battles should not be determined by elements of "chance" such as musical chairs and rock, paper, scissor. It artificially inflates the difficulty by taking all of the battle elements out of the game and replacing them with reflexes and luck.

"Yeah mom - I'll do my homework....when pigs fly."
But I digress...

Overall, Marvel Land is a cutesy, quirky platformer that (while not without its faults) has a great arcade feel and brings you back to the early days of Sega. I highly recommend picking up a copy from Lukie Games!

Big pimpin'

Sunday, July 8, 2012

Sunset Riders (Super Nes, Genesis)

Buy the Super NES Version Today!
















...or buy the Sega Genesis Version!
















Konami is known for bringing outstandingly high-quality games to arcades and home consoles for years. They brought us such classics as Contra, Metal Gear, Legend of the Mystical Ninja, Rush 'n Attack, The Simpsons arcade game (which, let's face it - is one of the only great Simpsons games,) and TMNT: Turtles in Time just to name a very few. They also are responsible for many sleeper hits, including this 1991 arcade masterpiece known as Sunset Riders.  While it is not the household name that games like Contra, Tiny Toon Adventures or Lethal Enforcers are - it is a fantastic game that is an absolute must for your collection.

Originally released in the arcades in 1991, Sunset Riders was ported to both the Sega Genesis and the Super Nintendo. Like most games brought to both systems, there are differences between each version. I personally have more experience with the Super NES release, so most of this review will focus on that particular version. However, it's important to get the differences between the two versions out of the way; that way you can make an informed decision on whether or not you would prefer the Super NES version or the Genesis version.
Doesn't my Pancho look soooo fashionable?!

The original arcade game allowed up to four players at one time and of course, (being the original release) does not suffer from hardware limitations or strict censorship codes - thus being the truest version of Sunset Riders. However, Lukie Games doesn't have arcade cabinets of it on hand and you're not likely looking for a big bulky cabinet anyway. The Genesis port came first and has a handful of differences from the arcade - mostly due to hardware limitations and localization. For starters, your roster of four characters is truncated to only two: Billy and Cormano. The amount of bosses is also cleaved in half - leaving you four of the original eight bad guys. The levels are rearranged and altered as well. However, something that the Genesis version has uniquely above the other two releases is a versus style gun fight where you and another player can test your quick-draw skills.

The Super NES version is more faithful to the arcade version, but also has a few changes here and there. For starters - your roster of characters is correct; however, only two players can play this game at a time. C'est la vie, multitap! Much of the other changes are due to Nintendo's conservative censorship policies. For example, the ladies in the game are wearing much less revealing attire, your characters no longer smoke or booze it up, and the Native American boss is renamed Chief Wigwam from Chief Scalpem. How this is more politically correct is kind of a mystery, but I'll buy that they were at least TRYING not to peeve the Native community. The graphics, sound and music are all top notch on the Super NES version and are noticeably less impressive on the Sega Genesis port. However, the Super NES version fetches a higher price tag, so it is up to you whether or not these differences will impact your buying decision. For serious collectors - why not get both?!



The gameplay of Sunset Riders is fast and addictive! If you love Contra, you will be well prepared for Riders, because the gameplay is very "Contra-with-cowboys." It takes great skill to avoid those bullets and your finger will constantly be on the trigger button at all times. If you want an extra challenge, crank that baby up to HARD mode and it will really feel like Contra. The western elements are all over this game and it makes you really feel like you're Clint Eastwood or John Wayne wasting a village full of bandits. There's stage coaches, saloons, train-hopping, cattle stampedes, falling boulders, and more. The game is fun by yourself, but even better with a teammate! This is definitely the game you bust out if you have a friend, girlfriend, cousin or whathaveyou come into town that wants to check out your game collection. Unless you're a seasoned gamer or have the difficulty set to easy - you'll really appreciate the extra help another player can provide in getting further in this game.

Yippie Ki Yay, Wagon-chucker!

Some of the highlights for me are the music, sound and humor. The game is full of great wild-west music and sounds that feel ripped right out of an episode of the Lone Ranger. The gunshot sound effects and stampeding bulls are satisfyingly accurate to a good, cheesy old-school western. There are hilarious scenes like the first boss battle where you knock Simon Greedwell out of the window and he bellows "Bury me with my...money!" Which sounds like "Marry me to my...money" through the Super NES' soundchip, but nonetheless is a comically corny one-liner that makes Sunset Riders feel like the authentically American western that only a Japanese game company could produce!

"Angry bees stole my...honey!"


In all honesty - aside from the few localization changes and the absence of a four-player co-op mode, I have absolutely no criticism of this game. It's addictive as all get out, the graphics are colorful and detailed, and the game feels like an authentic arcade port in your own home. It's a pricy game, but it's worth it. Grab a copy and a friend and blast through 8 levels of cowboy goodness. Yeehaw!